The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw f46b5f15ef Lighting now uses pathing to determine where it can go, but _distance_ to determin strength. Looks way better. 3 days ago
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ansi_parser.cpp Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. 3 weeks ago
collider.cpp Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it. 4 weeks ago
components.cpp First coverage reports. Tests don't get near enough coverage but running the program does. 4 weeks ago
config.cpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 2 months ago
config.json Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way. 2 months ago
dbc.cpp Initial commit that has most of what I need. 3 months ago
dijkstra.json Fixed a bunch of random little bugs everywhere. 3 weeks ago
dinkyecs.cpp Event system now accepts any data and the GUI receives simpler events with data for them. 2 months ago
fsm.cpp Conver to using \ for member variables in classes. In structs just use the name. 3 months ago
gui.cpp Upgraded to the latest winlibs/gcc 14. 1 week ago
lighting.cpp Lighting now uses pathing to determine where it can go, but _distance_ to determin strength. Looks way better. 3 days ago
map.cpp A bit of late night work designing the little iterators. 2 weeks ago
matrix.cpp Lighting now uses pathing to determine where it can go, but _distance_ to determin strength. Looks way better. 3 days ago
panel.cpp Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. 3 weeks ago
pathing.cpp A bit of late night work designing the little iterators. 2 weeks ago
render.cpp Fixing a stupid bug where it would crash because a fact wasn't in the world. 1 week ago
save.cpp Test coverage back and save system should work again but have to confirm it in-game. 4 weeks ago
sound.cpp Removed the ambient sound until I can redesign it. 2 months ago
tilemap.cpp Now have a configurable displayable tilemap to do better tiles. 5 days ago
worldbuilder.cpp Iterators are now working far more reliably and have more extensive tests that randomize inputs and fuzz them to check they keep working. 2 weeks ago