The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw 03c5546cdf World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations. 1 week ago
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ansi_parser.cpp Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. 1 month ago
collider.cpp Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it. 1 month ago
components.cpp First coverage reports. Tests don't get near enough coverage but running the program does. 1 month ago
config.cpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 2 months ago
config.json Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way. 2 months ago
dbc.cpp Initial commit that has most of what I need. 3 months ago
dijkstra.json Fixed a bunch of random little bugs everywhere. 1 month ago
dinkyecs.cpp Event system now accepts any data and the GUI receives simpler events with data for them. 2 months ago
fsm.cpp Conver to using \ for member variables in classes. In structs just use the name. 3 months ago
gui.cpp Upgraded to the latest winlibs/gcc 14. 2 weeks ago
lighting.cpp Lighting is working way better and now for world generation work. 1 week ago
map.cpp A bit of late night work designing the little iterators. 3 weeks ago
matrix.cpp Lighting now uses pathing to determine where it can go, but _distance_ to determin strength. Looks way better. 1 week ago
panel.cpp Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. 1 month ago
pathing.cpp A bit of late night work designing the little iterators. 3 weeks ago
render.cpp Fixing a stupid bug where it would crash because a fact wasn't in the world. 2 weeks ago
save.cpp Test coverage back and save system should work again but have to confirm it in-game. 1 month ago
sound.cpp Removed the ambient sound until I can redesign it. 2 months ago
tilemap.cpp World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations. 1 week ago
worldbuilder.cpp fixed the map generator doing paths that hit the edge which made it look like the map was out of bounds. 1 week ago