The next little game in the series where I make a fancy rogue game.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Zed A. Shaw 3d461bce6d Very simple items system to get into the inventory work. 5 days ago
..
ansi_parser.cpp Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. 1 month ago
collider.cpp Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it. 1 month ago
components.cpp First coverage reports. Tests don't get near enough coverage but running the program does. 1 month ago
config.cpp Very simple items system to get into the inventory work. 5 days ago
config.json Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way. 2 months ago
dbc.cpp Initial commit that has most of what I need. 3 months ago
dijkstra.json Fixed a bunch of random little bugs everywhere. 1 month ago
dinkyecs.cpp Event system now accepts any data and the GUI receives simpler events with data for them. 2 months ago
fsm.cpp Conver to using \ for member variables in classes. In structs just use the name. 3 months ago
gui.cpp Very simple items system to get into the inventory work. 5 days ago
lighting.cpp Lighting is working way better and now for world generation work. 1 week ago
map.cpp A bit of late night work designing the little iterators. 3 weeks ago
matrix.cpp Took the plunge and converted my 'shaperators' into templates so they'll work on any 'matrix-like' thing. 7 days ago
panel.cpp Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. 1 month ago
pathing.cpp A bit of late night work designing the little iterators. 3 weeks ago
render.cpp I think the actual map drawing is more of a view thing than in the system, so I've moved it to the MapViewUI out of system. 7 days ago
save.cpp Test coverage back and save system should work again but have to confirm it in-game. 1 month ago
sound.cpp Very simple items system to get into the inventory work. 5 days ago
tilemap.cpp World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations. 1 week ago
worldbuilder.cpp fixed the map generator doing paths that hit the edge which made it look like the map was out of bounds. 1 week ago