The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw bf57713416 Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output. 2 weeks ago
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ansi_parser.cpp Now have a working config manager that can exist in the world properly. 3 weeks ago
collider.cpp Refactor some code to have better naming and move Point and related point things into their own .hpp. 4 weeks ago
config.cpp Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output. 2 weeks ago
config.json Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way. 3 weeks ago
dbc.cpp Initial commit that has most of what I need. 2 months ago
dijkstra.json Dijkstra thing is working on a sample map. 2 months ago
dinkyecs.cpp Can just use the enum as the type for the map but it'd be nicer if I could use a class enum without tons of template BS. 3 weeks ago
fsm.cpp Conver to using \ for member variables in classes. In structs just use the name. 2 months ago
map.cpp Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 2 months ago
sound.cpp Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals. 3 weeks ago