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roguish
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29 Commits (bf57713416eacf512ce05d240917f07e55a1b5aa)
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SHA1
Message
Date
Zed A. Shaw
bf57713416
Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output.
2 weeks ago
Zed A. Shaw
713d400d17
Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
2 weeks ago
Zed A. Shaw
ddf1ba955c
Now have a working config manager that can exist in the world properly.
3 weeks ago
Zed A. Shaw
f6ddf4b03b
Make it clear this is testing an ftxui setting.
3 weeks ago
Zed A. Shaw
f223257aad
Have to tweak when to test that true color is set, and also when to do it for the test.
3 weeks ago
Zed A. Shaw
707e9e3d6e
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
3 weeks ago
Zed A. Shaw
0ba789697a
Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way.
3 weeks ago
Zed A. Shaw
fd8180bc61
Refactored the ansi_parser into a class that can be reused between render calls.
3 weeks ago
Zed A. Shaw
a36b187879
Renderer of ANSI codes to SFML is now working. Does seem to be a little slow but that'll be easy to fix later.
3 weeks ago
Zed A. Shaw
ae484bf425
ANSI code renderer starts working but I have to make it utf8/wchar_t friendly.
3 weeks ago
Zed A. Shaw
f32b39afe2
Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later.
3 weeks ago
Zed A. Shaw
da8011cb14
Can just use the enum as the type for the map but it'd be nicer if I could use a class enum without tons of template BS.
3 weeks ago
Zed A. Shaw
3f87d19911
Simple event system for entities in the world.
3 weeks ago
Zed A. Shaw
ea6cf1362b
Create a test for the ECS before we add more functionality.
3 weeks ago
Zed A. Shaw
4ed06b10b1
Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.
3 weeks ago
Zed A. Shaw
5a123ae74c
Refactor some code to have better naming and move Point and related point things into their own .hpp.
4 weeks ago
Zed A. Shaw
c19cd707d1
Better unit test for the collision system.
4 weeks ago
Zed A. Shaw
ec1ed23c52
Now using a simple collision map to track entities and then determine if they're near the player for attacking.
4 weeks ago
Zed A. Shaw
743f906bc7
Implemented a simple collision hash table.
4 weeks ago
Zed A. Shaw
5cf66aad02
Conver to using \ for member variables in classes. In structs just use the name.
2 months ago
Zed A. Shaw
feda66defd
Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
2 months ago
Zed A. Shaw
62195e6eea
A dirty first cut at a single random horiz/vert split for the BSP algorithm.
2 months ago
Zed A. Shaw
6cb3366912
I can make a map with one room 'randomly' generated and calculate paths.
2 months ago
Zed A. Shaw
8b67a25732
Cleaned up the map for more work.
2 months ago
Zed A. Shaw
4f863c2635
Dijkstra thing is working on a sample map.
2 months ago
Zed A. Shaw
c6d298023a
Need the test file.json
2 months ago
Zed A. Shaw
ebb5360c5c
Fixed the bug that made walls not receive the algorithm.
2 months ago
Zed A. Shaw
4d748d1f48
Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm.
2 months ago
Zed A. Shaw
ad143dca05
Initial commit that has most of what I need.
2 months ago