The next little game in the series where I make a fancy rogue game.
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roguish/tests/ansi_parser.cpp

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2.4 KiB

#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "ansi_parser.hpp"
#include <codecvt>
#include <iostream>
#include "ftxui/dom/elements.hpp" // for text, bgcolor, color, vbox, hbox, separator, operator|, Elements, Element, Fit, border
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Black, Color::Blue, Color::BlueLight, Color::Cyan, Color::CyanLight, Color::Default, Color::GrayDark, Color::GrayLight, Color::Green, Color::GreenLight, Color::Magenta, Color::MagentaLight, Color::Red, Color::RedLight, Color::White, Color::Yellow, Color::YellowLight, Color::Palette256, ftxui
#include <ftxui/screen/color_info.hpp> // for ColorInfo
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <ftxui/screen/terminal.hpp> // for ColorSupport, Color, Palette16, Palette256, TrueColor
using namespace fmt;
using namespace ftxui;
std::string generate_colors() {
REQUIRE(ftxui::Terminal::ColorSupport() == ftxui::Terminal::Color::TrueColor);
const int max_value = 255;
const int value_increment = 8;
const int hue_increment = 6;
int saturation = max_value;
Elements array;
int count = 0;
for (int value = 0; value < max_value; value += 2 * value_increment) {
Elements line;
for (int hue = 0; hue < max_value; hue += hue_increment) {
line.push_back(
text("#") //
| color(Color::HSV(hue, saturation, value)) //
| bgcolor(Color::HSV(hue, saturation, value + value_increment)));
count++;
}
array.push_back(hbox(std::move(line)));
}
auto true_color_display = vbox({
vbox(std::move(array)),
});
auto document = vbox({hbox({
true_color_display,
})});
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document);
return screen.ToString();
}
TEST_CASE("test out ragel parser", "[gui]") {
sf::Color default_fg(0,0,0);
sf::Color default_bg(100,100,100);
// this sets the Truecolor so need to do it first
ANSIParser ansi(default_fg, default_bg);
std::string colors = generate_colors();
std::cout << colors;
bool good = ansi.parse(colors, [&](sf::Color bgcolor, sf::Color color, wchar_t ch) {
bool correct_char = ch == '#' || ch == ' ' || ch == '\n' || ch == '\r';
REQUIRE(correct_char);
});
REQUIRE(good);
}