The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw 9ac8da30ea Circle adjusted to work better but now I think hirdrac was right that it's easier to just calculate a distance from center and use that to determine light levels rather than a whole dpath. 8 months ago
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ansi_parser.cpp Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. 8 months ago
collider.cpp Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it. 9 months ago
components.cpp First coverage reports. Tests don't get near enough coverage but running the program does. 9 months ago
config.cpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 9 months ago
config.json Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way. 10 months ago
dbc.cpp Initial commit that has most of what I need. 11 months ago
dijkstra.json Fixed a bunch of random little bugs everywhere. 8 months ago
dinkyecs.cpp Event system now accepts any data and the GUI receives simpler events with data for them. 9 months ago
fsm.cpp Conver to using \ for member variables in classes. In structs just use the name. 11 months ago
gui.cpp Upgraded to the latest winlibs/gcc 14. 8 months ago
lighting.cpp Fixing a stupid bug where it would crash because a fact wasn't in the world. 8 months ago
map.cpp A bit of late night work designing the little iterators. 8 months ago
matrix.cpp Circle adjusted to work better but now I think hirdrac was right that it's easier to just calculate a distance from center and use that to determine light levels rather than a whole dpath. 8 months ago
panel.cpp Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. 8 months ago
pathing.cpp A bit of late night work designing the little iterators. 8 months ago
render.cpp Fixing a stupid bug where it would crash because a fact wasn't in the world. 8 months ago
save.cpp Test coverage back and save system should work again but have to confirm it in-game. 9 months ago
sound.cpp Removed the ambient sound until I can redesign it. 9 months ago
tilemap.cpp Now have a configurable displayable tilemap to do better tiles. 8 months ago
worldbuilder.cpp Iterators are now working far more reliably and have more extensive tests that randomize inputs and fuzz them to check they keep working. 8 months ago