The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw 4d748d1f48 Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. 2 weeks ago
scripts Initial commit that has most of what I need. 2 weeks ago
tests Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. 2 weeks ago
.gitignore Initial commit that has most of what I need. 2 weeks ago
LICENSE Initial commit 2 weeks ago
Makefile Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it. 2 weeks ago
README.md Initial commit 2 weeks ago
dbc.cpp Initial commit that has most of what I need. 2 weeks ago
dbc.hpp Initial commit that has most of what I need. 2 weeks ago
fsm.hpp Initial commit that has most of what I need. 2 weeks ago
main.cpp Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. 2 weeks ago
map.cpp Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. 2 weeks ago
map.hpp Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. 2 weeks ago
meson.build Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. 2 weeks ago
status.txt Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it. 2 weeks ago

README.md

roguish

The next little game in the series where I make a fancy rogue game.