The next little game in the series where I make a fancy rogue game.
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roguish/main.cpp

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2.0 KiB

// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <chrono> // for operator""s, chrono_literals
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <iostream> // for cout, ostream
#include <memory> // for allocator, shared_ptr
#include <string> // for string, operator<<
#include <thread> // for sleep_for
#include <ftxui/dom/elements.hpp> // for hflow, paragraph, separator, hbox, vbox, filler, operator|, border, Element
#include <ftxui/dom/node.hpp> // for Render
#include <ftxui/screen/box.hpp> // for ftxui
#include <ftxui/component/component.hpp>
using namespace std::chrono_literals;
std::array<std::string, 6> tiles = {
"##########",
"# #",
"# #",
"# |",
"# #",
"##########",
};
int main() {
using namespace ftxui;
std::string reset_position;
auto c = Canvas(100, 100);
// A triangle following the mouse, using braille characters.
auto map = Renderer([&] {
for(size_t i = 0; i < tiles.size(); ++i) {
c.DrawText(50, 50+i*4, tiles[i]);
}
for(size_t i = 0; i < tiles[0].size() - 2; i++) {
for(size_t j = 0; j < tiles.size() - 2; j++) {
c.DrawText(52+i*2, 54+j*4, ".", Color::Yellow);
}
}
c.DrawText(50+3*4, 50+3*4, "@", Color::Blue);
return canvas(c);
});
while (true) {
auto document = hbox({
hflow(
vbox(
gauge(0.5) | border,
text("STATUS") | border
) | xflex_grow
),
separator(),
hflow(map->Render()),
}) | border;
auto screen = Screen::Create(Dimension::Full());
Render(screen, document);
std::cout << reset_position;
screen.Print();
reset_position = screen.ResetPosition();
std::this_thread::sleep_for(0.01s);
}
return 0;
}