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41 lines
1.1 KiB
41 lines
1.1 KiB
#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include "gui.hpp"
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#include "map.hpp"
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#include "dinkyecs.hpp"
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#include "worldbuilder.hpp"
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#include "save.hpp"
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#include "systems.hpp"
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#include "collider.hpp"
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#include "components.hpp"
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using namespace fmt;
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using namespace components;
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using std::string;
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TEST_CASE("load a basic gui run but don't loop", "[gui]") {
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DinkyECS::World world;
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save::load_configs(world);
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Map game_map(40, 40);
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WorldBuilder builder(game_map);
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builder.generate();
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const auto &config = world.get_the<MapConfig>();
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// configure a player as a fact of the world
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Player player{world.entity()};
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world.set_the<Player>(player);
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world.set<Position>(player.entity, {game_map.place_entity(0)});
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world.set<Motion>(player.entity, {0, 0});
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world.set<Combat>(player.entity, {100, 10});
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world.set<Tile>(player.entity, {config.PLAYER_TILE});
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world.set<Inventory>(player.entity, {5});
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world.set<LightSource>(player.entity, {6,1});
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spatial_map collider;
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world.set_the<spatial_map>(collider);
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System::init_positions(world);
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GUI gui(world, game_map);
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gui.main(true); // runs once
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}
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