The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw 18a5f6bfa9 Setup for the LevelManager to take charge of all level operations. 8 hours ago
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ansi_parser.cpp Turned on all the warnings I could handle and made them into errors then fixed them all. Worldbuilder needs a refactor in random_path. 1 week ago
components.cpp Fixed up building enemies and items using componentsin the JSON. 2 weeks ago
config.cpp Very simple items system to get into the inventory work. 3 weeks ago
config.json Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way. 3 months ago
dbc.cpp Initial commit that has most of what I need. 4 months ago
dijkstra.json Fixed a bunch of random little bugs everywhere. 2 months ago
dinkyecs.cpp Turned on all the warnings I could handle and made them into errors then fixed them all. Worldbuilder needs a refactor in random_path. 1 week ago
fsm.cpp Turned on all the warnings I could handle and made them into errors then fixed them all. Worldbuilder needs a refactor in random_path. 1 week ago
gui.cpp Initial changes to clean up the code. 1 week ago
inventory.cpp Initial changes to clean up the code. 1 week ago
levelmanager.cpp Setup for the LevelManager to take charge of all level operations. 8 hours ago
lighting.cpp Mostly cleaned up world get to handle more rooms and paths, but rando_rect needs to be actually random. 1 week ago
map.cpp Mostly cleaned up world get to handle more rooms and paths, but rando_rect needs to be actually random. 1 week ago
matrix.cpp Implemented configurable randomization in the world builder, and then got the beginning of devices to work for the next part of going down a level through stairs. 6 days ago
matrix2.cpp Fix up a few operator things in amit's code. 1 week ago
panel.cpp Turned on all the warnings I could handle and made them into errors then fixed them all. Worldbuilder needs a refactor in random_path. 1 week ago
pathing.cpp Results of today's code review session. 2 weeks ago
render.cpp I think the actual map drawing is more of a view thing than in the system, so I've moved it to the MapViewUI out of system. 3 weeks ago
save.cpp Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies. 2 weeks ago
sound.cpp Very simple items system to get into the inventory work. 3 weeks ago
spatialmap.cpp Results of today's code review session. 2 weeks ago
tilemap.cpp Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies. 2 weeks ago
worldbuilder.cpp Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies. 2 weeks ago