#include #include #include "gui.hpp" #include "map.hpp" #include "dinkyecs.hpp" #include "worldbuilder.hpp" #include "save.hpp" #include "systems.hpp" #include "collider.hpp" #include "components.hpp" using namespace fmt; using namespace components; using std::string; TEST_CASE("load a basic gui run but don't loop", "[gui]") { DinkyECS::World world; save::load_configs(world); Map game_map(40, 40); WorldBuilder builder(game_map); builder.generate(); const auto &config = world.get_the(); // configure a player as a fact of the world Player player{world.entity()}; world.set_the(player); world.set(player.entity, {game_map.place_entity(0)}); world.set(player.entity, {0, 0}); world.set(player.entity, {100, 10}); world.set(player.entity, {config.PLAYER_TILE}); world.set(player.entity, {5}); world.set(player.entity, {6,1}); spatial_map collider; world.set_the(collider); System::init_positions(world); GUI gui(world, game_map); gui.main(true); // runs once }