31 Commits (73b85e805727e49b2403172bdd95e9a8f5d7c8d0)

Author SHA1 Message Date
Zed A. Shaw cb976a69a9 Map gen now works again and the enemy density is toned down. 1 week ago
Zed A. Shaw e9277bf052 Mostly cleaned up world get to handle more rooms and paths, but rando_rect needs to be actually random. 1 week ago
Zed A. Shaw 80ef052e15 Fixed a problem in the world builder after a refactor then made it do less random paths. 1 week ago
Zed A. Shaw 128fc4f540 Turned on all the warnings I could handle and made them into errors then fixed them all. Worldbuilder needs a refactor in random_path. 2 weeks ago
Zed A. Shaw f3f875ee80 Initial changes to clean up the code. 2 weeks ago
Zed A. Shaw d6916b675e Enemies can be tagged as moving randomly, but it's very subtle. 2 weeks ago
Zed A. Shaw 222b39c403 Fixed up building enemies and items using componentsin the JSON. 2 weeks ago
Zed A. Shaw 9ce4fbd552 Reworked the way that entities are loaded so they're more dynamic and can be configured without modifying C++code. 2 weeks ago
Zed A. Shaw 6cabd62c7f There's a simple death screen now and you can exit. More work on what death means later. 2 weeks ago
Zed A. Shaw f2864a62ee Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies. 2 weeks ago
Zed A. Shaw 3d461bce6d Very simple items system to get into the inventory work. 3 weeks ago
Zed A. Shaw 28d19d80a2 Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want. 3 weeks ago
Zed A. Shaw 8d661b785b World builder does a better job of placing entities in rooms and not walls. 3 weeks ago
Zed A. Shaw 03c5546cdf World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations. 3 weeks ago
Zed A. Shaw 6b4bc6cc11 fixed the map generator doing paths that hit the edge which made it look like the map was out of bounds. 3 weeks ago
Zed A. Shaw 194cc6664b Lighting is working way better and now for world generation work. 3 weeks ago
Zed A. Shaw 9c03e850b5 Now have more fancy rooms with different floors to play with. 4 weeks ago
Zed A. Shaw 8a94108874 Entities now look like they stand on the tiles. 4 weeks ago
Zed A. Shaw 857cd2f910 Circle iterator now compensates for the matrix size and won't overflow. 4 weeks ago
Zed A. Shaw 35f2defc11 Better lighting and a circle algorithm that works more reliably. 4 weeks ago
Zed A. Shaw 03fe9b3d01 I can now create any tiles I want. First version is just one room will have a circular pool in it. 4 weeks ago
Zed A. Shaw 7fe6ad174d Now have a configurable displayable tilemap to do better tiles. 4 weeks ago
Zed A. Shaw 290affa49a Upgraded to the latest winlibs/gcc 14. 1 month ago
Zed A. Shaw 1295e9631d A slightly working flood iterator and a working compass iterator. 1 month ago
Zed A. Shaw 70cd963e5c Iterators are now working far more reliably and have more extensive tests that randomize inputs and fuzz them to check they keep working. 1 month ago
Zed A. Shaw 8e470df554 A bit of late night work designing the little iterators. 1 month ago
Zed A. Shaw 6b3ce5eb3d Fixed a bunch of random little bugs everywhere. 2 months ago
Zed A. Shaw eb0ca38e30 Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT. 2 months ago
Zed A. Shaw 9abb39a3bf Did a full code review to identify things to fix and either fixed them or noted BUG where I should come back. 2 months ago
Zed A. Shaw 0b4392dbcc Vast improvement in the world generation, with more reliable pathing, cleaner generation code, and an ability to do a random or direct walk to create paths. This also works with enemies if I want. 2 months ago
Zed A. Shaw 68d8bdce12 Map is now cleaned out of anything not directly related to the map, and there's a new WorldBuilder class that will turn into a more sophisticated random world generator. 2 months ago