17 Commits (6b4bc6cc1171023e0f7f380a14c9cd8907d4330f)

Author SHA1 Message Date
Zed A. Shaw 6b4bc6cc11 fixed the map generator doing paths that hit the edge which made it look like the map was out of bounds. 2 weeks ago
Zed A. Shaw 194cc6664b Lighting is working way better and now for world generation work. 2 weeks ago
Zed A. Shaw 9c03e850b5 Now have more fancy rooms with different floors to play with. 2 weeks ago
Zed A. Shaw 8a94108874 Entities now look like they stand on the tiles. 2 weeks ago
Zed A. Shaw 857cd2f910 Circle iterator now compensates for the matrix size and won't overflow. 2 weeks ago
Zed A. Shaw 35f2defc11 Better lighting and a circle algorithm that works more reliably. 2 weeks ago
Zed A. Shaw 03fe9b3d01 I can now create any tiles I want. First version is just one room will have a circular pool in it. 2 weeks ago
Zed A. Shaw 7fe6ad174d Now have a configurable displayable tilemap to do better tiles. 2 weeks ago
Zed A. Shaw 290affa49a Upgraded to the latest winlibs/gcc 14. 3 weeks ago
Zed A. Shaw 1295e9631d A slightly working flood iterator and a working compass iterator. 3 weeks ago
Zed A. Shaw 70cd963e5c Iterators are now working far more reliably and have more extensive tests that randomize inputs and fuzz them to check they keep working. 3 weeks ago
Zed A. Shaw 8e470df554 A bit of late night work designing the little iterators. 4 weeks ago
Zed A. Shaw 6b3ce5eb3d Fixed a bunch of random little bugs everywhere. 1 month ago
Zed A. Shaw eb0ca38e30 Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT. 1 month ago
Zed A. Shaw 9abb39a3bf Did a full code review to identify things to fix and either fixed them or noted BUG where I should come back. 1 month ago
Zed A. Shaw 0b4392dbcc Vast improvement in the world generation, with more reliable pathing, cleaner generation code, and an ability to do a random or direct walk to create paths. This also works with enemies if I want. 1 month ago
Zed A. Shaw 68d8bdce12 Map is now cleaned out of anything not directly related to the map, and there's a new WorldBuilder class that will turn into a more sophisticated random world generator. 1 month ago