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roguish
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Commit Graph
31 Commits (641a405a061d64ad5d1008fc7cccbaf6d60390cc)
Author
SHA1
Message
Date
Zed A. Shaw
cb976a69a9
Map gen now works again and the enemy density is toned down.
1 week ago
Zed A. Shaw
e9277bf052
Mostly cleaned up world get to handle more rooms and paths, but rando_rect needs to be actually random.
1 week ago
Zed A. Shaw
80ef052e15
Fixed a problem in the world builder after a refactor then made it do less random paths.
1 week ago
Zed A. Shaw
128fc4f540
Turned on all the warnings I could handle and made them into errors then fixed them all. Worldbuilder needs a refactor in random_path.
2 weeks ago
Zed A. Shaw
f3f875ee80
Initial changes to clean up the code.
2 weeks ago
Zed A. Shaw
d6916b675e
Enemies can be tagged as moving randomly, but it's very subtle.
2 weeks ago
Zed A. Shaw
222b39c403
Fixed up building enemies and items using componentsin the JSON.
2 weeks ago
Zed A. Shaw
9ce4fbd552
Reworked the way that entities are loaded so they're more dynamic and can be configured without modifying C++code.
2 weeks ago
Zed A. Shaw
6cabd62c7f
There's a simple death screen now and you can exit. More work on what death means later.
2 weeks ago
Zed A. Shaw
f2864a62ee
Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
2 weeks ago
Zed A. Shaw
3d461bce6d
Very simple items system to get into the inventory work.
3 weeks ago
Zed A. Shaw
28d19d80a2
Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want.
3 weeks ago
Zed A. Shaw
8d661b785b
World builder does a better job of placing entities in rooms and not walls.
3 weeks ago
Zed A. Shaw
03c5546cdf
World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations.
3 weeks ago
Zed A. Shaw
6b4bc6cc11
fixed the map generator doing paths that hit the edge which made it look like the map was out of bounds.
3 weeks ago
Zed A. Shaw
194cc6664b
Lighting is working way better and now for world generation work.
3 weeks ago
Zed A. Shaw
9c03e850b5
Now have more fancy rooms with different floors to play with.
4 weeks ago
Zed A. Shaw
8a94108874
Entities now look like they stand on the tiles.
4 weeks ago
Zed A. Shaw
857cd2f910
Circle iterator now compensates for the matrix size and won't overflow.
4 weeks ago
Zed A. Shaw
35f2defc11
Better lighting and a circle algorithm that works more reliably.
4 weeks ago
Zed A. Shaw
03fe9b3d01
I can now create any tiles I want. First version is just one room will have a circular pool in it.
4 weeks ago
Zed A. Shaw
7fe6ad174d
Now have a configurable displayable tilemap to do better tiles.
4 weeks ago
Zed A. Shaw
290affa49a
Upgraded to the latest winlibs/gcc 14.
1 month ago
Zed A. Shaw
1295e9631d
A slightly working flood iterator and a working compass iterator.
1 month ago
Zed A. Shaw
70cd963e5c
Iterators are now working far more reliably and have more extensive tests that randomize inputs and fuzz them to check they keep working.
1 month ago
Zed A. Shaw
8e470df554
A bit of late night work designing the little iterators.
1 month ago
Zed A. Shaw
6b3ce5eb3d
Fixed a bunch of random little bugs everywhere.
2 months ago
Zed A. Shaw
eb0ca38e30
Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT.
2 months ago
Zed A. Shaw
9abb39a3bf
Did a full code review to identify things to fix and either fixed them or noted BUG where I should come back.
2 months ago
Zed A. Shaw
0b4392dbcc
Vast improvement in the world generation, with more reliable pathing, cleaner generation code, and an ability to do a random or direct walk to create paths. This also works with enemies if I want.
2 months ago
Zed A. Shaw
68d8bdce12
Map is now cleaned out of anything not directly related to the map, and there's a new WorldBuilder class that will turn into a more sophisticated random world generator.
2 months ago