12 Commits (35f2defc114b0f4fd153d78dbc499380f28201b8)

Author SHA1 Message Date
Zed A. Shaw 35f2defc11 Better lighting and a circle algorithm that works more reliably. 1 week ago
Zed A. Shaw 03fe9b3d01 I can now create any tiles I want. First version is just one room will have a circular pool in it. 2 weeks ago
Zed A. Shaw 7fe6ad174d Now have a configurable displayable tilemap to do better tiles. 2 weeks ago
Zed A. Shaw 290affa49a Upgraded to the latest winlibs/gcc 14. 2 weeks ago
Zed A. Shaw 1295e9631d A slightly working flood iterator and a working compass iterator. 2 weeks ago
Zed A. Shaw 70cd963e5c Iterators are now working far more reliably and have more extensive tests that randomize inputs and fuzz them to check they keep working. 3 weeks ago
Zed A. Shaw 8e470df554 A bit of late night work designing the little iterators. 3 weeks ago
Zed A. Shaw 6b3ce5eb3d Fixed a bunch of random little bugs everywhere. 4 weeks ago
Zed A. Shaw eb0ca38e30 Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT. 4 weeks ago
Zed A. Shaw 9abb39a3bf Did a full code review to identify things to fix and either fixed them or noted BUG where I should come back. 1 month ago
Zed A. Shaw 0b4392dbcc Vast improvement in the world generation, with more reliable pathing, cleaner generation code, and an ability to do a random or direct walk to create paths. This also works with enemies if I want. 1 month ago
Zed A. Shaw 68d8bdce12 Map is now cleaned out of anything not directly related to the map, and there's a new WorldBuilder class that will turn into a more sophisticated random world generator. 1 month ago