Now calling this DinkyECS and will use it in the game to move the enemies and such.

main
Zed A. Shaw 1 month ago
parent 085777706e
commit b9c27cd6ba
  1. 92
      dinkyecs.hpp
  2. 88
      scratchpad/myecstest.cpp

@ -0,0 +1,92 @@
#pragma once
#include <functional>
#include <typeindex>
#include <typeinfo>
#include <unordered_map>
#include <any>
namespace DinkyECS {
typedef unsigned long Entity;
typedef std::unordered_map<Entity, std::any> EntityMap;
struct World {
unsigned long entity_count = 0;
std::unordered_map<std::type_index, EntityMap> $components;
std::unordered_map<std::type_index, std::any> $facts;
Entity entity() {
return ++entity_count;
}
template <typename Comp>
EntityMap& entity_map_for() {
return $components[std::type_index(typeid(Comp))];
}
template <typename Comp>
void set(Comp val) {
$facts[std::type_index(typeid(Comp))] = val;
}
template <typename Comp>
Comp &get() {
// use .at to get std::out_of_range if fact not set
std::any &res = $facts.at(std::type_index(typeid(Comp)));
return std::any_cast<Comp&>(res);
}
template <typename Comp>
void assign(Entity ent, Comp val) {
EntityMap &map = entity_map_for<Comp>();
map[ent] = val;
}
template <typename Comp>
Comp &component(Entity ent) {
EntityMap &map = entity_map_for<Comp>();
// use .at for bounds checking
std::any &res = map.at(ent);
return std::any_cast<Comp&>(res);
}
template<typename Comp>
void system(std::function<void(const Entity&, Comp&)> cb) {
EntityMap &map = entity_map_for<Comp>();
for(auto& [entity, any_comp] : map) {
Comp &res = std::any_cast<Comp&>(any_comp);
cb(entity, res);
}
}
template<typename Comp>
void remove(Entity ent) {
EntityMap &map = entity_map_for<Comp>();
map.erase(ent);
}
template<typename CompA, typename CompB>
void system(std::function<void(const Entity&, CompA&, CompB&)> cb) {
EntityMap &map_a = entity_map_for<CompA>();
EntityMap &map_b = entity_map_for<CompB>();
for(auto& [entity, any_a] : map_a) {
if(map_b.contains(entity)) {
CompA &res_a = std::any_cast<CompA&>(any_a);
CompB &res_b = component<CompB>(entity);
cb(entity, res_a, res_b);
}
}
}
template<typename CompA, typename CompB>
std::function<void()> runner(std::function<void(const Entity&, CompA&, CompB&)> cb) {
return [&]{
system<CompA, CompB>(cb);
};
}
};
}

@ -1,92 +1,10 @@
#include "dinkyecs.hpp"
#include <iostream> #include <iostream>
#include <functional>
#include <typeindex>
#include <typeinfo>
#include <unordered_map>
#include <fmt/core.h> #include <fmt/core.h>
#include <any>
using namespace fmt; using namespace fmt;
typedef unsigned long Entity; using DinkyECS::Entity, DinkyECS::World;
typedef std::unordered_map<Entity, std::any> EntityMap;
struct World {
unsigned long entity_count = 0;
std::unordered_map<std::type_index, EntityMap> $components;
std::unordered_map<std::type_index, std::any> $facts;
Entity entity() {
return ++entity_count;
}
template <typename Comp>
EntityMap& entity_map_for() {
return $components[std::type_index(typeid(Comp))];
}
template <typename Comp>
void set(Comp val) {
$facts[std::type_index(typeid(Comp))] = val;
}
template <typename Comp>
Comp &get() {
// use .at to get std::out_of_range if fact not set
std::any &res = $facts.at(std::type_index(typeid(Comp)));
return std::any_cast<Comp&>(res);
}
template <typename Comp>
void assign(Entity ent, Comp val) {
EntityMap &map = entity_map_for<Comp>();
map[ent] = val;
}
template <typename Comp>
Comp &component(Entity ent) {
EntityMap &map = entity_map_for<Comp>();
// use .at for bounds checking
std::any &res = map.at(ent);
return std::any_cast<Comp&>(res);
}
template<typename Comp>
void system(std::function<void(const Entity&, Comp&)> cb) {
EntityMap &map = entity_map_for<Comp>();
for(auto& [entity, any_comp] : map) {
Comp &res = std::any_cast<Comp&>(any_comp);
cb(entity, res);
}
}
template<typename Comp>
void remove(Entity ent) {
EntityMap &map = entity_map_for<Comp>();
map.erase(ent);
}
template<typename CompA, typename CompB>
void system(std::function<void(const Entity&, CompA&, CompB&)> cb) {
EntityMap &map_a = entity_map_for<CompA>();
EntityMap &map_b = entity_map_for<CompB>();
for(auto& [entity, any_a] : map_a) {
if(map_b.contains(entity)) {
CompA &res_a = std::any_cast<CompA&>(any_a);
CompB &res_b = component<CompB>(entity);
cb(entity, res_a, res_b);
}
}
}
template<typename CompA, typename CompB>
std::function<void()> runner(std::function<void(const Entity&, CompA&, CompB&)> cb) {
return [&]{
system<CompA, CompB>(cb);
};
}
};
struct Position { struct Position {
double x, y; double x, y;

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