The next little game in the series where I make a fancy rogue game.
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roguish/main.cpp

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#include "gui.hpp"
#include "dinkyecs.hpp"
#include "systems.hpp"
#include "events.hpp"
#include "components.hpp"
#include "constants.hpp"
#include "dbc.hpp"
#include "spatialmap.hpp"
#include "render.hpp"
#include "save.hpp"
#include "lights.hpp"
#include "worldbuilder.hpp"
#include "ftxui/screen/terminal.hpp" // for SetColorSupport, Color, TrueColor
#include <filesystem>
#include <fcntl.h>
#include <fmt/core.h>
using namespace ftxui;
using namespace components;
using lighting::LightSource;
namespace fs = std::filesystem;
int main(int argc, char *argv[]) {
DinkyECS::World world;
Map game_map(GAME_MAP_X, GAME_MAP_Y);
save::load_configs(world);
if(argc == 2) {
fmt::println("Loading save file {}", argv[1]);
fs::path save_path{argv[1]};
save::from_file(save_path, world, game_map);
} else {
WorldBuilder builder(game_map);
builder.generate(world);
}
SpatialMap collider;
world.set_the<SpatialMap>(collider);
System::init_positions(world);
GUI gui(world, game_map);
return gui.main();
}