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#pragma once
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Text.hpp>
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#include <SFML/Graphics/Sprite.hpp>
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#include <ftxui/component/component.hpp>
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#include <ftxui/screen/screen.hpp>
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#include <ftxui/dom/canvas.hpp>
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#include "ftxui/component/component.hpp" // for Button, operator|=, Renderer, Vertical, Modal
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive, Component
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#include "ftxui/dom/elements.hpp" // for operator|, separator, text, size, Element, vbox, border, GREATER_THAN, WIDTH, center, HEIGHT
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#include <locale>
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#include <string>
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#include "map.hpp"
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#include "dinkyecs.hpp"
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#include "components.hpp"
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#include "sound.hpp"
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#include "render.hpp"
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#include "panel.hpp"
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using std::string;
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using ftxui::Canvas, ftxui::Component, ftxui::Screen, ftxui::Button;
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constexpr int SCREEN_X = 40;
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constexpr int SCREEN_Y = 30;
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struct ActionLog {
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std::deque<std::string> messages;
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void log(std::string msg) {
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messages.push_front(msg);
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if(messages.size() > 20) {
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messages.pop_back();
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}
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}
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};
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class GUI {
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string $status_text = "NOT DEAD";
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Canvas $canvas;
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Map& $game_map;
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ActionLog $log;
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Panel $status_ui;
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Panel $map_view;
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Panel $modal_test;
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bool $show_modal = false;
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Point $view_port;
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Component $test_button;
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DinkyECS::World& $world;
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SoundManager $sounds;
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SFMLRender $renderer;
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public:
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GUI(DinkyECS::World& world, Map& game_map);
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// disable copying
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GUI(GUI &gui) = delete;
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void resize_map(int new_size);
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void create_renderer();
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void render_scene();
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bool handle_ui_events();
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void handle_world_events();
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void draw_screen(bool clear=true, float map_off_x=0.0f, float map_off_y=0.0f);
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void run_systems();
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void save_world();
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void shake();
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int main();
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};
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