The next little game in the series where I make a fancy rogue game.
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roguish/gui.hpp

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1.5 KiB

#pragma once
#include <SFML/Audio.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Text.hpp>
#include <codecvt>
#include <ftxui/component/component.hpp>
#include <ftxui/screen/screen.hpp>
#include <ftxui/dom/canvas.hpp>
#include <locale>
#include <string>
#include "entity.hpp"
#include "map.hpp"
using std::string;
using ftxui::Canvas, ftxui::Component, ftxui::Screen;
constexpr int GAME_MAP_X = 60;
constexpr int GAME_MAP_Y = 30;
constexpr int SCREEN_X = 106;
constexpr int SCREEN_Y = 30;
constexpr int VIDEO_X = 1600;
constexpr int VIDEO_Y = 900;
enum class Value {
BLACK=0, DARK_DARK, DARK_MID,
DARK_LIGHT, MID, LIGHT_DARK, LIGHT_MID,
LIGHT_LIGHT, WHITE, TRANSPARENT
};
class GUI {
Map $game_map;
sf::SoundBuffer $hit_buf;
sf::Sound $hit_sound;
bool $show_paths = false;
string $status_text = "NOT DEAD";
Entity $player;
Entity $enemy;
Point $goal;
Component $document;
Component $map_view;
Canvas $canvas;
sf::Font $font;
sf::Text $text;
bool $shake_it = false;
bool $burn_baby_burn = false;
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> $converter;
sf::RenderWindow $window;
Screen $screen;
public:
GUI();
// disable copying
GUI(GUI &gui) = delete;
sf::Color color(Value val);
sf::Color color(int val);
void create_renderer();
void render_scene();
void handle_events();
void shake();
void burn();
int main();
};