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#pragma once
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Text.hpp>
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#include <SFML/Graphics/Sprite.hpp>
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#include <codecvt>
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#include <ftxui/component/component.hpp>
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#include <ftxui/screen/screen.hpp>
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#include <ftxui/dom/canvas.hpp>
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#include <locale>
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#include <string>
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#include "map.hpp"
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#include "dinkyecs.hpp"
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#include "components.hpp"
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#include "sound.hpp"
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using std::string;
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using ftxui::Canvas, ftxui::Component, ftxui::Screen;
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constexpr int MIN_FONT_SIZE = 20;
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constexpr int MAX_FONT_SIZE = 140;
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constexpr int GAME_MAP_X = 90;
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constexpr int GAME_MAP_Y = 90;
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constexpr int GAME_MAP_POS = 600;
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constexpr int SCREEN_X = 40;
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constexpr int SCREEN_Y = 30;
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constexpr int VIDEO_X = 1600;
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constexpr int VIDEO_Y = 900;
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constexpr int UI_FONT_SIZE=30;
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constexpr int BASE_MAP_FONT_SIZE=90;
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enum class Value {
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BLACK=0, DARK_DARK, DARK_MID,
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DARK_LIGHT, MID, LIGHT_DARK, LIGHT_MID,
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LIGHT_LIGHT, WHITE, TRANSPARENT
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};
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struct ActionLog {
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std::deque<std::string> messages;
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void log(std::string msg) {
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messages.push_front(msg);
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if(messages.size() > 20) {
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messages.pop_back();
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}
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}
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};
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class GUI {
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string $status_text = "NOT DEAD";
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Component $document;
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Component $map_view;
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Canvas $canvas;
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sf::Font $font;
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sf::Text $ui_text;
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std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> $converter;
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sf::RenderWindow $window;
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Screen $screen;
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Screen $map_screen;
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sf::Texture $font_texture;
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std::unordered_map<wchar_t, sf::Sprite> $sprites;
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Point $view_port;
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int $map_font_size;
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sf::Glyph $base_glyph;
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float $line_spacing;
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SoundManager $sounds;
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ActionLog $log;
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DinkyECS::World& $world;
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Map& $game_map;
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public:
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GUI(DinkyECS::World& world, Map& game_map);
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// disable copying
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GUI(GUI &gui) = delete;
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sf::Color color(Value val);
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sf::Color color(int val);
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void create_renderer();
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void render_scene();
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bool handle_ui_events();
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void handle_world_events();
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void draw_screen(bool clear=true, float map_off_x=0.0f, float map_off_y=0.0f);
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void shake();
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void run_systems();
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void resize_map(int new_size);
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sf::Sprite &get_text_sprite(wchar_t tile);
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int main();
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};
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