The next little game in the series where I make a fancy rogue game.
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roguish/components.hpp

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#pragma once
#include "dinkyecs.hpp"
#include "devices.hpp"
#include "combat.hpp"
#include "inventory.hpp"
#include "tser.hpp"
#include "config.hpp"
namespace components {
struct Player {
DinkyECS::Entity entity;
DEFINE_SERIALIZABLE(Player, entity);
};
struct Position {
Point location;
DEFINE_SERIALIZABLE(Position, location);
};
struct Motion {
int dx;
int dy;
bool random=false;
DEFINE_SERIALIZABLE(Motion, dx, dy);
};
struct Loot {
int amount;
DEFINE_SERIALIZABLE(Loot, amount);
};
struct Tile {
std::string chr;
DEFINE_SERIALIZABLE(Tile, chr);
};
struct GameConfig {
Config game;
Config enemies;
Config items;
Config tiles;
Config devices;
};
struct EnemyConfig {
int hearing_distance = 10;
};
struct Debug {
bool PATHS=false;
bool LIGHT=false;
};
struct Weapon {
int damage = 0;
};
struct Curative {
int hp = 10;
};
void configure(DinkyECS::World &world, DinkyECS::Entity entity, json& entity_data);
}