The next little game in the series where I make a fancy rogue game.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
roguish/components.hpp

87 lines
2.1 KiB

#pragma once
#include "dinkyecs.hpp"
#include "combat.hpp"
#include "inventory.hpp"
#include "tser.hpp"
#include "config.hpp"
namespace components {
struct Player {
DinkyECS::Entity entity;
DEFINE_SERIALIZABLE(Player, entity);
};
struct Position {
Point location;
DEFINE_SERIALIZABLE(Position, location);
};
struct Motion {
int dx;
int dy;
bool random=false;
DEFINE_SERIALIZABLE(Motion, dx, dy);
};
struct Loot {
int amount;
DEFINE_SERIALIZABLE(Loot, amount);
};
struct Tile {
std::string chr;
DEFINE_SERIALIZABLE(Tile, chr);
};
struct GameConfig {
Config game;
Config enemies;
Config items;
Config tiles;
};
struct EnemyConfig {
int hearing_distance = 10;
};
struct Debug {
bool PATHS=false;
bool LIGHT=false;
};
struct Weapon {
int damage = 0;
};
struct Curative {
int hp = 10;
};
inline void configure(DinkyECS::World &world, DinkyECS::Entity entity, json& entity_data) {
for(auto &comp : entity_data["components"]) {
json& config = comp["config"];
if(comp["type"] == "Weapon") {
world.set<Weapon>(entity, {config["damage"]});
} else if(comp["type"] == "LightSource") {
world.set<LightSource>(entity, {config["strength"], config["radius"]});
} else if(comp["type"] == "Loot") {
world.set<Loot>(entity, {config["amount"]});
} else if(comp["type"] == "Tile") {
world.set<Tile>(entity, {config["chr"]});
} else if(comp["type"] == "EnemyConfig") {
world.set<EnemyConfig>(entity, {config["hearing_distance"]});
} else if(comp["type"] == "Combat") {
world.set<Combat>(entity, {config["hp"], config["damage"]});
} else if(comp["type"] == "Curative") {
world.set<Curative>(entity, {config["hp"]});
} else if(comp["type"] == "Motion") {
world.set<Motion>(entity, {config["dx"], config["dy"], config["random"]});
} else {
dbc::sentinel(fmt::format("ITEM COMPONENT TYPE MISSING: {}",
std::string(comp["type"])));
}
}
}
}