The next little game in the series where I make a fancy rogue game.
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roguish/gui.hpp

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2.2 KiB

#pragma once
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Text.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <codecvt>
#include <ftxui/component/component.hpp>
#include <ftxui/screen/screen.hpp>
#include <ftxui/dom/canvas.hpp>
#include <locale>
#include <string>
#include "map.hpp"
#include "dinkyecs.hpp"
#include "components.hpp"
#include "sound.hpp"
using std::string;
using ftxui::Canvas, ftxui::Component, ftxui::Screen;
constexpr int MIN_FONT_SIZE = 20;
constexpr int MAX_FONT_SIZE = 140;
constexpr int GAME_MAP_X = 90;
constexpr int GAME_MAP_Y = 90;
constexpr int GAME_MAP_POS = 600;
constexpr int SCREEN_X = 40;
constexpr int SCREEN_Y = 30;
constexpr int VIDEO_X = 1600;
constexpr int VIDEO_Y = 900;
constexpr int UI_FONT_SIZE=30;
constexpr int BASE_MAP_FONT_SIZE=90;
enum class Value {
BLACK=0, DARK_DARK, DARK_MID,
DARK_LIGHT, MID, LIGHT_DARK, LIGHT_MID,
LIGHT_LIGHT, WHITE, TRANSPARENT
};
struct ActionLog {
std::deque<std::string> messages;
void log(std::string msg) {
messages.push_front(msg);
if(messages.size() > 20) {
messages.pop_back();
}
}
};
class GUI {
string $status_text = "NOT DEAD";
Component $document;
Component $map_view;
Canvas $canvas;
sf::Font $font;
sf::Text $ui_text;
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> $converter;
sf::RenderWindow $window;
Screen $screen;
Screen $map_screen;
sf::Texture $font_texture;
std::unordered_map<wchar_t, sf::Sprite> $sprites;
Point $view_port;
int $map_font_size;
sf::Glyph $base_glyph;
float $line_spacing;
SoundManager $sounds;
ActionLog $log;
DinkyECS::World& $world;
Map& $game_map;
public:
GUI(DinkyECS::World& world, Map& game_map);
// disable copying
GUI(GUI &gui) = delete;
sf::Color color(Value val);
sf::Color color(int val);
void create_renderer();
void render_scene();
bool handle_ui_events();
void handle_world_events();
void draw_screen(bool clear=true, float map_off_x=0.0f, float map_off_y=0.0f);
void shake();
void run_systems();
void resize_map(int new_size);
sf::Sprite &get_text_sprite(wchar_t tile);
int main();
};