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167 lines
4.3 KiB
167 lines
4.3 KiB
#include "guecs.hpp"
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namespace guecs {
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UI::UI() {
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$font = make_shared<sf::Font>(FONT_FILE_NAME);
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}
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void UI::position(int x, int y, int width, int height) {
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$parser.position(x, y, width, height);
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}
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void UI::layout(std::string grid) {
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$grid = grid;
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$parser.parse($grid);
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for(auto& [name, cell] : $parser.cells) {
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auto ent = entity(name);
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$world.set<lel::Cell>(ent, cell);
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}
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}
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DinkyECS::Entity UI::entity(std::string name) {
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if($name_ents.contains(name)) {
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// already exists so just return it
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return $name_ents.at(name);
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} else {
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auto entity = $world.entity();
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// this lets you look up an entity by name
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$name_ents.insert_or_assign(name, entity);
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// this makes it easier to get the name during querying
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$world.set<CellName>(entity, {name});
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return entity;
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}
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}
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void UI::init() {
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if($world.has_the<Background>()) {
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auto& bg = $world.get_the<Background>();
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bg.init();
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}
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$world.query<Background>([](auto, auto& bg) {
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bg.init();
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});
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$world.query<lel::Cell, Rectangle>([](auto, auto& cell, auto& rect) {
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rect.init(cell);
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});
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$world.query<Rectangle, Meter>([](auto, auto& bg, auto &) {
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bg.shape->setFillColor(ColorValue::BLACK);
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});
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$world.query<lel::Cell, Meter>([](auto, auto &cell, auto& meter) {
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meter.init(cell);
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});
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$world.query<lel::Cell, Textual>([this](auto, auto& cell, auto& text) {
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text.init(cell, $font);
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});
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$world.query<lel::Cell, Label>([this](auto, auto& cell, auto& text) {
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text.init(cell, $font);
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});
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$world.query<lel::Cell, Sprite>([&](auto, auto &cell, auto &sprite) {
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sprite.init(cell);
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});
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}
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void UI::render(sf::RenderWindow& window) {
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if($world.has_the<Background>()) {
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auto& bg = $world.get_the<Background>();
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window.draw(*bg.shape);
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}
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$world.query<Rectangle>([&](auto, auto& rect) {
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window.draw(*rect.shape);
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});
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$world.query<lel::Cell, Meter>([&](auto, auto& cell, const auto &meter) {
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float level = std::clamp(meter.percent, 0.0f, 1.0f) * float(cell.w);
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// ZED: this 6 is a border width, make it a thing
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meter.bar.shape->setSize({std::max(level, 0.0f), float(cell.h - 6)});
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window.draw(*meter.bar.shape);
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});
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$world.query<Sprite>([&](auto, auto& sprite) {
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window.draw(*sprite.sprite);
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});
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$world.query<Label>([&](auto, auto& text) {
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window.draw(*text.text);
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});
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$world.query<Textual>([&](auto, auto& text) {
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window.draw(*text.text);
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});
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}
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bool UI::mouse(float x, float y) {
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int action_count = 0;
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$world.query<lel::Cell, Clickable>([&](auto ent, auto& cell, auto &clicked) {
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if((x >= cell.x && x <= cell.x + cell.w) &&
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(y >= cell.y && y <= cell.y + cell.h))
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{
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if(auto action_data = get_if<ActionData>(ent)) {
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clicked.action(ent, action_data->data);
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} else {
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clicked.action(ent, {});
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}
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action_count++;
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}
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});
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return action_count > 0;
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}
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void UI::show_sprite(string region, string sprite_name) {
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auto ent = entity(region);
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if(!has<Sprite>(ent)) {
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Sprite to_show{sprite_name};
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auto& cell = cell_for(ent);
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to_show.init(cell);
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set<guecs::Sprite>(ent, to_show);
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}
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}
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void UI::show_text(string region, string content) {
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auto ent = entity(region);
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if(auto text = get_if<Textual>(ent)) {
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text->text->setString(content);
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} else {
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auto &cell = cell_for(ent);
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Textual to_set{content, 20};
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to_set.init(cell, $font);
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to_set.text->setFillColor(ColorValue::LIGHT_MID);
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set<Textual>(ent, to_set);
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}
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}
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void UI::show_label(string region, string content) {
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auto ent = entity(region);
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if(auto text = get_if<Label>(ent)) {
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text->text->setString(content);
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} else {
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auto &cell = cell_for(ent);
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Label to_set{content, 20};
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to_set.init(cell, $font);
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to_set.text->setFillColor(ColorValue::LIGHT_MID);
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set<Label>(ent, to_set);
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}
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}
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Clickable make_action(DinkyECS::World& target, Events::GUI event) {
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return {[&, event](auto ent, auto data){
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// remember that ent is passed in from the UI::mouse handler
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target.send<Events::GUI>(event, ent, data);
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}};
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}
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}
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