A retro style homage to 80s dungeon crawlers hand crafted in C++.
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Zed A. Shaw
fc8e65f4d6
Enemies how fight back when cornered, either by being blocked by another enemy or when at a dead end walls.
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3 days ago |
.. |
boss_fight_ui.cpp
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Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable.
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2 weeks ago |
boss_fight_ui.hpp
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Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable.
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2 weeks ago |
combat_ui.cpp
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Rename to GameDB and GameDB::Level.
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5 days ago |
combat_ui.hpp
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All of the UIs should be cleared out, and that just leaves the tests.
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6 days ago |
debug_ui.cpp
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And finally fix some of the API names to make more sense in their current location.
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5 days ago |
debug_ui.hpp
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levelmanager.* is now gone, but the code is just moved over to game_level. Now to clean up the api and give it a new name.
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6 days ago |
dnd_loot.cpp
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Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77.
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3 weeks ago |
dnd_loot.hpp
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Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77.
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3 weeks ago |
event_router.cpp
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Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor.
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2 weeks ago |
event_router.hpp
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Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor.
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2 weeks ago |
fsm.cpp
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Enemies how fight back when cornered, either by being blocked by another enemy or when at a dead end walls.
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3 days ago |
fsm.hpp
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levelmanager.* is now gone, but the code is just moved over to game_level. Now to clean up the api and give it a new name.
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6 days ago |
fsm_events.hpp
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Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor.
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2 weeks ago |
guecstra.cpp
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Rename to GameDB and GameDB::Level.
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5 days ago |
guecstra.hpp
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All of the UIs should be cleared out, and that just leaves the tests.
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6 days ago |
loot_ui.cpp
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Rename to GameDB and GameDB::Level.
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5 days ago |
loot_ui.hpp
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Now all of the old LevelManager code is gone. Next phase is to rename the Game:: to something better then test the shit out of it.
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5 days ago |
main_ui.cpp
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And finally fix some of the API names to make more sense in their current location.
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5 days ago |
main_ui.hpp
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Rename to GameDB and GameDB::Level.
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5 days ago |
map_view.cpp
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Rename to GameDB and GameDB::Level.
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5 days ago |
map_view.hpp
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All of the UIs should be cleared out, and that just leaves the tests.
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6 days ago |
mini_map.cpp
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All of the UIs should be cleared out, and that just leaves the tests.
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6 days ago |
mini_map.hpp
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All of the UIs should be cleared out, and that just leaves the tests.
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6 days ago |
overlay_ui.cpp
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Rename to GameDB and GameDB::Level.
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5 days ago |
overlay_ui.hpp
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All of the UIs should be cleared out, and that just leaves the tests.
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6 days ago |
ritual_ui.cpp
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Rename to GameDB and GameDB::Level.
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5 days ago |
ritual_ui.hpp
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All of the UIs should be cleared out, and that just leaves the tests.
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6 days ago |
status_ui.cpp
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And finally fix some of the API names to make more sense in their current location.
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5 days ago |
status_ui.hpp
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All of the UIs should be cleared out, and that just leaves the tests.
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6 days ago |