Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/camera.hpp

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#pragma once
#include "raycaster.hpp"
struct CameraLOL {
Raycaster& rayview;
double t = 0.0;
double move_speed = 0.1;
double rot_speed = 0.06;
double target_x = 0.0;
double target_y = 0.0;
double target_dir_x = 0.0;
double target_dir_y = 0.0;
double target_plane_x = 0.0;
double target_plane_y = 0.0;
CameraLOL(Raycaster& rv) :
rayview(rv) {}
Point plan_move(int dir, bool strafe);
void plan_rotate(int dir);
bool play_rotate();
bool play_move();
void abort_plan();
Point aimed_at();
};