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#pragma once
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namespace Events {
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enum GUI {
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START, COMBAT, LOOT, DEATH, STAIRS_UP, STAIRS_DOWN, TRAP,
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COMBAT_START, NO_NEIGHBORS, HP_STATUS,
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ATTACK, BLOCK, EVADE, NEW_RITUAL,
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UPDATE_SPRITE, ENEMY_SPAWN, NOOP, LOOT_CLOSE
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};
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struct Combat {
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int player_did;
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int enemy_did;
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};
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}
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