Exploring raycasters and possibly make a little "doom like" game based on it.
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Zed A. Shaw e8803f0ad7 My gdb debug thing. 2 months ago
fenster Removed some of the constants to make it easier to change later. 2 months ago
pics Need the textures for the game. NOTOWNEDBYME. 2 months ago
scratchpad New raycaster based on Lode's tutorial works, now to add textures. 2 months ago
scripts First build that actually works. SDL_main errors before but didn't figure out the cause. 2 months ago
tests First build that actually works. SDL_main errors before but didn't figure out the cause. 2 months ago
wraps First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2 months ago
.gdbinit My gdb debug thing. 2 months ago
.gitignore First build that actually works. SDL_main errors before but didn't figure out the cause. 2 months ago
.vimrc_proj First build that actually works. SDL_main errors before but didn't figure out the cause. 2 months ago
Makefile First build that actually works. SDL_main errors before but didn't figure out the cause. 2 months ago
README.md Add a README to start. Not much in it. 2 months ago
charset.png First build that actually works. SDL_main errors before but didn't figure out the cause. 2 months ago
dbc.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2 months ago
dbc.hpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2 months ago
fenscaster.cpp Mostly working textures, an ability to look up/down (pitch) and ready to read in images for the textures. 2 months ago
matrix.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2 months ago
matrix.hpp Fenscaster is now using the first version of Lode's DDA raycasting algorithm but the coordinates/angles in the left map view don't matchthe right view, and the right view distorts the distance to far wall so they're viewed at 'infinity'. 2 months ago
meson.build Goodbye fenster, you were fun but I need something more stable and easier to live with. 2 months ago
miniaudio.cpp Initial setup for the fenster based raycaster. 2 months ago
miniaudio.h Initial setup for the fenster based raycaster. 2 months ago
point.hpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2 months ago
pycaster.py First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2 months ago
raycaster.cpp Did a version of the raycaster that uses a pixel buffer sent to a texture that goes to a sprite that goes on a frog that's on a log on the bottom of the ocean under a tortoise that's carrying a sack that has the... 2 months ago
raycaster_pixels.cpp Did a version of the raycaster that uses a pixel buffer sent to a texture that goes to a sprite that goes on a frog that's on a log on the bottom of the ocean under a tortoise that's carrying a sack that has the... 2 months ago
sfmlcaster.cpp Need the textures for the game. NOTOWNEDBYME. 2 months ago

README.md

Simple Raycaster Study

This is a study project for me to learn the raycasting technique. It's an older technique that's not really used much but I'm learning game dev historically and it's definitely been used in the past (Doom).

I've been told to look into the following as well:

https://en.wikipedia.org/wiki/Gilbert%E2%80%93Johnson%E2%80%93Keerthi_distance_algorithm