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raycaster
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A retro style homage to 80s dungeon crawlers hand crafted in C++.
433 Commits
1 Branch
2 Tags
32 MiB
C++ 82.7%
Shell 9.1%
Python 4.9%
Meson 0.9%
GLSL 0.8%
Other 1.6%
 
 
 
 
 
 
Tree: e8199a973c
raycaster/assets/shaders
History
Zed A. Shaw dac9b1b3de
rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions.
3 months ago
..
flame_trash.frag rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions. 3 months ago
lightning_attack.frag rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions. 3 months ago
rayview_sprites.frag Rayview now uses the shader manager. 3 months ago
ui_error.frag Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually. 3 months ago
ui_shader.frag I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting. 3 months ago
ui_shape_shader.frag Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually. 3 months ago
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