A retro style homage to 80s dungeon crawlers hand crafted in C++.
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Zed A. Shaw
e01e697535
Move now works better, and the API is a lot cleaner. Now just need to make it not crash.
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1 month ago |
.. |
boss_fight_ui.cpp
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Simple Loot UI started.
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2 months ago |
boss_fight_ui.hpp
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Simple Loot UI started.
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2 months ago |
combat_ui.cpp
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Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time.
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1 month ago |
combat_ui.hpp
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Simple Loot UI started.
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2 months ago |
debug_ui.cpp
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Clean up the debug UI so that it's not using the jank debug component I didn't use anyway.
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1 month ago |
debug_ui.hpp
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Clean up the debug UI so that it's not using the jank debug component I didn't use anyway.
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1 month ago |
event_router.cpp
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Sometimes we click too fast in the router to just handle it in IDLE.
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1 month ago |
event_router.hpp
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The event router is working well and I can do drag-n-drop but I'll have to rethink where to use it.
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1 month ago |
fsm.cpp
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Move now works better, and the API is a lot cleaner. Now just need to make it not crash.
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1 month ago |
fsm.hpp
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Worked out an initial stab at a GrabSource for drag-n-drop or just simple grabbing things in the UI.
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1 month ago |
guecstra.cpp
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Move now works better, and the API is a lot cleaner. Now just need to make it not crash.
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1 month ago |
guecstra.hpp
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Move now works better, and the API is a lot cleaner. Now just need to make it not crash.
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1 month ago |
loot_ui.cpp
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Move now works better, and the API is a lot cleaner. Now just need to make it not crash.
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1 month ago |
loot_ui.hpp
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Mostly refactored out the common things for drag/drop so now just to refine how it's used and bring back moving the sprite around.
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1 month ago |
main_ui.cpp
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Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time.
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1 month ago |
main_ui.hpp
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Fixing up how rotation works with combat and then making the lighting better.
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2 months ago |
map_view.cpp
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Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason.
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2 months ago |
map_view.hpp
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Refactored out the tilemap since it was mostly doing nothing useful.
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2 months ago |
mini_map.cpp
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Move the map_view and mini_map into gui as well.
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2 months ago |
mini_map.hpp
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Refactored out the tilemap since it was mostly doing nothing useful.
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2 months ago |
overlay_ui.cpp
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Loot UI is now mostly formed, just need to get loot into it and make it work.
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2 months ago |
overlay_ui.hpp
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Simple Loot UI started.
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2 months ago |
ritual_ui.cpp
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Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time.
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1 month ago |
ritual_ui.hpp
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Working on a better character view.
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2 months ago |
status_ui.cpp
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Move now works better, and the API is a lot cleaner. Now just need to make it not crash.
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1 month ago |
status_ui.hpp
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Mostly refactored out the common things for drag/drop so now just to refine how it's used and bring back moving the sprite around.
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1 month ago |