Exploring raycasters and possibly make a little "doom like" game based on it.
 
 
 
 
 
 
raycaster/guecstra.hpp

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#include "components.hpp"
#include "events.hpp"
#include <guecs/ui.hpp>
namespace guecs {
Clickable make_action(DinkyECS::World& target, Events::GUI event);
Clickable make_action(DinkyECS::World& target, Events::GUI event, std::any data);
}