Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/backend.cpp

86 lines
2.5 KiB

#include "backend.hpp"
#include "shaders.hpp"
#include "sound.hpp"
#include "textures.hpp"
#include "config.hpp"
namespace sfml {
using namespace nlohmann;
guecs::SpriteTexture Backend::texture_get(const string& name) {
auto sp = textures::get(name);
return {sp.sprite, sp.texture};
}
Backend::Backend() {
sound::init();
shaders::init();
textures::init();
}
void Backend::sound_play(const string& name) {
sound::play(name);
}
void Backend::sound_stop(const string& name) {
sound::stop(name);
}
std::shared_ptr<sf::Shader> Backend::shader_get(const std::string& name) {
return shaders::get(name);
}
bool Backend::shader_updated() {
if(shaders::updated($shaders_version)) {
$shaders_version = shaders::version();
return true;
} else {
return false;
}
}
inline sf::Color to_color(json& config, const std::string& name) {
json& val = config[name];
if(val.type() == json::value_t::array) {
return sf::Color{val[0], val[1], val[2], val[3]};
} else if(val.type() == json::value_t::string) {
json& array = config[val];
return sf::Color{array[0], array[1], array[2], array[3]};
} else {
dbc::sentinel(fmt::format(
"theme config {} has invalid color setting,"
"either use an array of 4 ints or a string"
"referencing another config with 4 ints.", name));
}
}
guecs::Theme Backend::theme() {
auto config = Config("assets/config.json")["theme"];
guecs::Theme theme {
.BLACK=to_color(config, "black"),
.DARK_DARK=to_color(config, "dark_dark"),
.DARK_MID=to_color(config, "dark_mid"),
.DARK_LIGHT=to_color(config, "dark_light"),
.MID=to_color(config, "mid"),
.LIGHT_DARK=to_color(config, "light_dark"),
.LIGHT_MID=to_color(config, "light_mid"),
.LIGHT_LIGHT=to_color(config, "light_light"),
.WHITE=to_color(config, "white"),
.TRANSPARENT = sf::Color::Transparent
};
theme.PADDING = config["padding"];
theme.BORDER_PX = config["border_px"];
theme.TEXT_SIZE = config["text_size"];
theme.LABEL_SIZE = config["label_size"];
theme.FILL_COLOR = to_color(config, "fill_color");
theme.TEXT_COLOR = to_color(config, "text_color");
theme.BG_COLOR = to_color(config, "bg_color");
theme.BORDER_COLOR = to_color(config, "border_color");
theme.BG_COLOR_DARK = to_color(config, "bg_color_dark");
theme.FONT_FILE_NAME = Config::path_to(config["font_file_name"]).string();
return theme;
}
}