Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/assets/tiles.json

54 lines
1.1 KiB

{
"floor_tile": {
"texture": "assets/textures/floor_gray_stone.png",
"collision": false,
"display": 10398,
"ceiling": "ceiling_black",
"light": 0,
"id": 0
},
"wall_plain": {
"texture": "assets/textures/wall_plain.png",
"collision": true,
"display": 9608,
"light": 0,
"id": 1
},
"wall_moss": {
"texture": "assets/textures/glowing_moss_wall.png",
"collision": true,
"display": 8820,
"light": 20,
"id": 2
},
"ceiling_black": {
"texture": "assets/textures/ceiling_black.png",
"collision": false,
"display": 35,
"light": 0,
"id": 4
},
"lava_floor": {
"texture": "assets/textures/lava_floor.png",
"collision": false,
"display": 35,
"ceiling": "ceiling_black",
"light": 20,
"id": 5
},
"gray_stone_floor_light": {
"texture": "assets/textures/gray_stone_floor_light.png",
"collision": false,
"display": 35,
"ceiling": "ceiling_blue_light",
"light": 40,
"id": 6
},
"ceiling_blue_light": {
"texture": "assets/textures/ceiling_blue_light.png",
"collision": false,
"display": 35,
"light": 0,
"id": 7
}
}