Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/assets
Zed A. Shaw da7075864b Now have a basic sprite system that uses SFML's sprites, but the algorithm for determining how much of a sprite to display is wrong. Need to use the alternate algorithm from LODE's tutorial that draws sprites after rendering. 2 months ago
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ceiling_test-256.png Made a seamless wood wall and tried it but back to brick. 2 months ago
ceiling_worm-256.png Added a ceiling worm enemy for fun but not really that good. 2 months ago
config.json Finished the first pass of moving everything around and cleaning up as much as possible. 2 months ago
evil_eye_test-256.png Saw some tutorials on Photobashing and used the technique to bang out an Evil Eye and some wall/ceiling/floor textures with a painterly style. The Evil Eye is a collage of a shark an eye and some eels. 2 months ago
evileye.png Saw some tutorials on Photobashing and used the technique to bang out an Evil Eye and some wall/ceiling/floor textures with a painterly style. The Evil Eye is a collage of a shark an eye and some eels. 2 months ago
floor_tile_test-256.png Fixed up the floor and ceiling textures to not have seams. 2 months ago
portal.png Fixed up the floor and ceiling textures to not have seams. 2 months ago
teleporter.png Reworked the files before the big cleanup of the code. 2 months ago
text.otf Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better. 2 months ago
tile01.png Fixed up the floor and ceiling textures to not have seams. 2 months ago
tile02.png Reworked the files before the big cleanup of the code. 2 months ago
tile03.png Reworked the files before the big cleanup of the code. 2 months ago
tile05.png Reworked the files before the big cleanup of the code. 2 months ago
tile06.png Reworked the files before the big cleanup of the code. 2 months ago
tile07.png Reworked the files before the big cleanup of the code. 2 months ago
tile08.png Reworked the files before the big cleanup of the code. 2 months ago
tile09.png Reworked the files before the big cleanup of the code. 2 months ago
tile10.png Made a seamless wood wall and tried it but back to brick. 2 months ago
tile11.png Reworked the files before the big cleanup of the code. 2 months ago
tile12.png Reworked the files before the big cleanup of the code. 2 months ago
tile13.png Reworked the files before the big cleanup of the code. 2 months ago
tile15.png Reworked the files before the big cleanup of the code. 2 months ago
tile16.png Reworked the files before the big cleanup of the code. 2 months ago
tile17.png Reworked the files before the big cleanup of the code. 2 months ago
tile30.png Reworked the files before the big cleanup of the code. 2 months ago
tile31.png Reworked the files before the big cleanup of the code. 2 months ago
tile32.png Fixed up the floor and ceiling textures to not have seams. 2 months ago
undead_peasant-256.png Now have a basic sprite system that uses SFML's sprites, but the algorithm for determining how much of a sprite to display is wrong. Need to use the alternate algorithm from LODE's tutorial that draws sprites after rendering. 2 months ago
wall_texture_test-256.png Fixed up the floor and ceiling textures to not have seams. 2 months ago
wood_barrel_large-256.png Fixed up the floor and ceiling textures to not have seams. 2 months ago
wood_wall-256.png Made a seamless wood wall and tried it but back to brick. 2 months ago