Exploring raycasters and possibly make a little "doom like" game based on it.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
raycaster/gui/map_view.cpp

80 lines
1.9 KiB

#include "map_view.hpp"
#include <functional>
#include <string>
#include "dbc.hpp"
#include "components.hpp"
#include "rand.hpp"
#include "animation.hpp"
#include "systems.hpp"
#include "rand.hpp"
#include <codecvt>
#include <iostream>
#include <fmt/xchar.h>
namespace gui {
using namespace components;
using namespace guecs;
MapViewUI::MapViewUI(GameLevel &level) :
$level(level),
$paper(textures::get("full_screen_paper"))
{
}
void MapViewUI::update_level(GameLevel &level) {
$level = level;
}
void MapViewUI::init() {
//auto top_right = overlay.entity("top_right");
//auto cell = overlay.cell_for(top_right);
$gui.position(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
$gui.layout(
"[log_view| *%(200)map_grid | _ ]"
);
auto grid = $gui.entity("map_grid");
$gui.set<Textual>(grid,
{L"Loading...", 65, {27, 26, 23, 150}, 10});
$log_to = $gui.entity("log_view");
$gui.set<Textual>($log_to, {L"Welcome to the Game!", 25, {37, 36, 33}, 25});
$paper.sprite->setPosition({0, 0});
$gui.init();
}
void MapViewUI::render(sf::RenderWindow &window, int compass_dir) {
window.draw(*$paper.sprite);
auto grid = $gui.entity("map_grid");
std::wstring map_out = System::draw_map($level, 23, 9, compass_dir);
auto& map_text = $gui.get<Textual>(grid);
map_text.update(map_out);
$gui.render(window);
// $gui.debug_layout(window);
}
void MapViewUI::update() {
if($gui.has<Textual>($log_to)) {
auto& text = $gui.get<Textual>($log_to);
//BUG: I'm calling this what it is, fix it
wstring log_garbage;
for(auto msg : $messages) {
log_garbage += msg + L"\n";
}
text.update(log_garbage);
}
}
void MapViewUI::log(wstring msg) {
$messages.push_front(msg);
if($messages.size() > MAX_LOG_MESSAGES) {
$messages.pop_back();
}
update();
}
}