Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/assets
Zed A. Shaw d6c5a89251 Fix the last few loot bugs before actually implementing the data model for inventory and loot. 1 week ago
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bossfights Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 3 weeks ago
items Fix up the healing potion so it looks more like a healing potion. 3 weeks ago
rituals Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image. 2 months ago
shaders rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions. 2 months ago
sounds Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image. 2 months ago
sprites Fix up the healing potion so it looks more like a healing potion. 3 weeks ago
textures Fix up the healing potion so it looks more like a healing potion. 3 weeks ago
ui Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 3 weeks ago
ai.json Added in a new art for a 'gold savior' and refined the battle engine more but it's not quite what I want. 2 months ago
animations.json Created a nice utility library for doing animations, and used it in the ritual crafting UI. 3 months ago
bosses.json Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system. 3 months ago
config.json Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 3 weeks ago
devices.json Maze works well now and there's something placed in all rooms and dead ends. Will need to randomize it more so not every dead end is an enemy. 1 month ago
enemies.json This implements base ambient lighting for tiles which helps with tiles like lava and ceiling lights. 3 weeks ago
items.json Fix the last few loot bugs before actually implementing the data model for inventory and loot. 1 week ago
rituals.json Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image. 2 months ago
shaders.json Setting up to have a fire attack and lightning attack. 2 months ago
styles.json Rooms are now styled randomly based on assets/styles.json which will evolve into specifications for themes of levels and rooms in them plus other configs. 3 weeks ago
text.otf Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better. 5 months ago
tiles.json Rooms are now styled randomly based on assets/styles.json which will evolve into specifications for themes of levels and rooms in them plus other configs. 3 weeks ago