Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/combat_ui.cpp

33 lines
915 B

#include "combat_ui.hpp"
#include "constants.hpp"
#include "color.hpp"
namespace gui {
CombatUI::CombatUI(GameLevel level) :
$layout(RAY_VIEW_X, RAY_VIEW_HEIGHT,
RAY_VIEW_WIDTH, SCREEN_HEIGHT - RAY_VIEW_HEIGHT),
$level(level)
{
bool good = $layout.parse(
"[attack1 | =(90)attack2 | attack3 | heal]"
);
dbc::check(good, "failed to parse combat layout");
for(auto& [name, cell] : $layout.cells) {
sf::RectangleShape button;
button.setPosition({float(cell.x + 10), float(cell.y + 10)});
button.setSize({float(cell.w - 20), float(cell.h - 20)});
button.setFillColor({100, 100, 100});
button.setOutlineColor({200, 200, 200});
button.setOutlineThickness(5);
$shapes[name] = button;
}
}
void CombatUI::draw(sf::RenderWindow& window) {
for(auto& [name, shape] : $shapes) {
window.draw(shape);
}
}
}