Exploring raycasters and possibly make a little "doom like" game based on it.
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#pragma once
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#include "components.hpp"
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#include "map.hpp"
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#include "dinkyecs.hpp"
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#include <filesystem>
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#include <string>
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#include <map>
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namespace save {
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namespace fs = std::filesystem;
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void load_configs(DinkyECS::World &world);
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}
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