Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/save.hpp

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238 B

#pragma once
#include "components.hpp"
#include "map.hpp"
#include "dinkyecs.hpp"
#include <filesystem>
#include <string>
#include <map>
namespace save {
namespace fs = std::filesystem;
void load_configs(DinkyECS::World &world);
}