Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/save.cpp

22 lines
557 B

#include "save.hpp"
#include <fstream>
#include "dbc.hpp"
#include <fmt/core.h>
#include "config.hpp"
#include <filesystem>
using namespace components;
using namespace fmt;
void save::load_configs(DinkyECS::World &world) {
Config game("./assets/config.json");
Config enemies("./assets/enemies.json");
Config items("./assets/items.json");
Config tiles("./assets/tiles.json");
Config devices("./assets/devices.json");
Config bosses("./assets/bosses.json");
world.set_the<GameConfig>({
game, enemies, items, tiles, devices, bosses
});
}