Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/map_view.hpp

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223 B

#pragma once
#include "levelmanager.hpp"
namespace gui {
class MapViewUI {
public:
GameLevel $level;
MapViewUI(GameLevel &level);
void draw_map();
void update_level(GameLevel &level);
};
}