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39 lines
931 B
39 lines
931 B
#include "rituals.hpp"
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#include "battle.hpp"
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namespace combat {
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void BattleEngine::add_enemy(BattleAction enemy) {
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combatants.try_emplace(enemy.entity, enemy);
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}
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bool BattleEngine::plan() {
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int active = 0;
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for(auto& [entity, enemy] : combatants) {
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enemy.ai.set_state("enemy_found", true);
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enemy.ai.set_state("in_combat", true);
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enemy.ai.update();
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active += enemy.ai.active();
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// yes, copy it out of the combatants list
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pending_actions.push_back(enemy);
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}
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return active > 0;
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}
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std::optional<BattleAction> BattleEngine::next() {
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if(pending_actions.size() == 0) return std::nullopt;
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auto ba = pending_actions.back();
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pending_actions.pop_back();
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return std::make_optional(ba);
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}
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void BattleEngine::dump() {
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for(auto& [entity, enemy] : combatants) {
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fmt::println("\n\n###### ENTITY #{}", entity);
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enemy.ai.dump();
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}
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}
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}
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