Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/gui/event_router.hpp

47 lines
983 B

#pragma once
#include "events.hpp"
#include "simplefsm.hpp"
#include <SFML/Graphics.hpp>
namespace gui {
namespace routing {
enum class State {
START,
IDLE,
MOUSE_ACTIVE,
MOUSE_MOVING,
MOUSE_DRAGGING
};
enum class Event {
STARTED=0,
MOUSE_DOWN=1,
MOUSE_UP=2,
MOUSE_MOVE=3,
KEY_PRESS=4
};
class Router : public DeadSimpleFSM<State, Event> {
public:
sf::Vector2i position;
sf::Keyboard::Scancode scancode;
gui::Event $next_event = gui::Event::TICK;
int move_count = 0;
int $drag_tolerance = 4;
void event(Event ev);
void START(Event ev);
void IDLE(Event ev);
void MOUSE_ACTIVE(Event ev);
void MOUSE_MOVING(Event ev);
void MOUSE_DRAGGING(Event ev);
gui::Event process_event(std::optional<sf::Event> ev);
void set_event(gui::Event ev) {
$next_event = ev;
}
};
}
}