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221 lines
5.2 KiB
221 lines
5.2 KiB
#include <fmt/core.h>
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#include <string>
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#include "rand.hpp"
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#include "constants.hpp"
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#include "maze.hpp"
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using std::string;
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using matrix::Matrix;
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namespace maze {
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inline size_t rand(size_t i, size_t j) {
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if(i < j) {
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return Random::uniform(i, j);
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} else if(j < i) {
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return Random::uniform(j, i);
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} else {
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return i;
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}
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}
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inline bool complete(Matrix& maze) {
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size_t width = matrix::width(maze);
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size_t height = matrix::height(maze);
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for(size_t row = 1; row < height; row += 2) {
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for(size_t col = 1; col < width; col += 2) {
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if(maze[row][col] != 0) return false;
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}
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}
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return true;
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}
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std::vector<Point> neighborsAB(Matrix& maze, Point on) {
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std::vector<Point> result;
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std::array<Point, 4> points{{
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{on.x, on.y - 2},
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{on.x, on.y + 2},
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{on.x - 2, on.y},
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{on.x + 2, on.y}
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}};
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for(auto point : points) {
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if(matrix::inbounds(maze, point.x, point.y)) {
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result.push_back(point);
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}
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}
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return result;
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}
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std::vector<Point> neighbors(Matrix& maze, Point on) {
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std::vector<Point> result;
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std::array<Point, 4> points{{
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{on.x, on.y - 2},
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{on.x, on.y + 2},
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{on.x - 2, on.y},
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{on.x + 2, on.y}
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}};
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for(auto point : points) {
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if(matrix::inbounds(maze, point.x, point.y)) {
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if(maze[point.y][point.x] == WALL_VALUE) {
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result.push_back(point);
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}
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}
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}
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return result;
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}
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inline std::pair<Point, Point> find_coord(Matrix& maze) {
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size_t width = matrix::width(maze);
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size_t height = matrix::height(maze);
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for(size_t y = 1; y < height; y += 2) {
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for(size_t x = 1; x < width; x += 2) {
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if(maze[y][x] == WALL_VALUE) {
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auto found = neighborsAB(maze, {x, y});
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for(auto point : found) {
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if(maze[point.y][point.x] == 0) {
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return {{x, y}, point};
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}
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}
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}
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}
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}
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matrix::dump("BAD MAZE", maze);
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dbc::sentinel("failed to find coord?");
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}
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void Builder::randomize_rooms() {
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// use those dead ends to randomly place rooms
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for(auto at : $dead_ends) {
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if(Random::uniform(0,1)) {
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size_t offset = Random::uniform(0,1);
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Room cur{at.x+offset, at.y+offset, 1, 1};
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$rooms.push_back(cur);
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}
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}
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}
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void Builder::init() {
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matrix::assign($walls, WALL_VALUE);
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}
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void Builder::divide(Point start, Point end) {
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for(matrix::line it{start, end}; it.next();) {
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$walls[it.y][it.x] = 0;
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$walls[it.y+1][it.x] = 0;
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}
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}
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void Builder::hunt_and_kill(Point on) {
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for(auto& room : $rooms) {
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for(matrix::box it{$walls, room.x, room.y, room.width}; it.next();) {
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$walls[it.y][it.x] = 0;
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}
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}
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while(!complete($walls)) {
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auto n = neighbors($walls, on);
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if(n.size() == 0) {
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$dead_ends.push_back(on);
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auto t = find_coord($walls);
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on = t.first;
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$walls[on.y][on.x] = 0;
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size_t row = (on.y + t.second.y) / 2;
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size_t col = (on.x + t.second.x) / 2;
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$walls[row][col] = 0;
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} else {
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auto nb = n[rand(size_t(0), n.size() - 1)];
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$walls[nb.y][nb.x] = 0;
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size_t row = (nb.y + on.y) / 2;
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size_t col = (nb.x + on.x) / 2;
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$walls[row][col] = 0;
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on = nb;
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}
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}
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for(auto at : $dead_ends) {
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for(auto& room : $rooms) {
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Point room_ul{room.x - room.width - 1, room.y - room.height - 1};
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Point room_lr{room.x + room.width - 1, room.y + room.height - 1};
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if(at.x >= room_ul.x && at.y >= room_ul.y &&
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at.x <= room_lr.x && at.y <= room_lr.y)
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{
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for(matrix::compass it{$walls, at.x, at.y}; it.next();) {
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if($walls[it.y][it.x] == 1) {
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$walls[it.y][it.x] = 0;
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break;
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}
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}
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}
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}
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}
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}
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void Builder::inner_donut(float outer_rad, float inner_rad) {
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size_t x = matrix::width($walls) / 2;
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size_t y = matrix::height($walls) / 2;
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for(matrix::circle it{$walls, {x, y}, outer_rad};
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it.next();)
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{
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for(int x = it.left; x < it.right; x++) {
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$walls[it.y][x] = 0;
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}
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}
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for(matrix::circle it{$walls, {x, y}, inner_rad};
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it.next();)
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{
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for(int x = it.left; x < it.right; x++) {
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$walls[it.y][x] = 1;
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}
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}
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}
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void Builder::inner_box(size_t outer_size, size_t inner_size) {
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size_t x = matrix::width($walls) / 2;
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size_t y = matrix::height($walls) / 2;
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for(matrix::box it{$walls, x, y, outer_size};
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it.next();)
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{
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$walls[it.y][it.x] = 0;
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}
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for(matrix::box it{$walls, x, y, inner_size};
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it.next();)
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{
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$walls[it.y][it.x] = 1;
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}
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}
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void Builder::remove_dead_ends() {
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dbc::check($dead_ends.size() > 0, "you have to run an algo first, no dead_ends to remove");
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for(auto at : $dead_ends) {
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for(matrix::compass it{$walls, at.x, at.y}; it.next();) {
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if($walls[it.y][it.x] == 0) {
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int diff_x = at.x - it.x;
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int diff_y = at.y - it.y;
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$walls[at.y + diff_y][at.x + diff_x] = 0;
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}
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}
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}
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}
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void Builder::dump(const std::string& msg) {
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matrix::dump(msg, $walls);
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}
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}
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