Exploring raycasters and possibly make a little "doom like" game based on it.
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Zed A. Shaw bf77723f70 Fixed the map view on the left so it shows the correct visible squares. 3 days ago
scratchpad First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 5 days ago
scripts First build that actually works. SDL_main errors before but didn't figure out the cause. 1 week ago
tests First build that actually works. SDL_main errors before but didn't figure out the cause. 1 week ago
wraps First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 5 days ago
.gitignore First build that actually works. SDL_main errors before but didn't figure out the cause. 1 week ago
.vimrc_proj First build that actually works. SDL_main errors before but didn't figure out the cause. 1 week ago
Makefile First build that actually works. SDL_main errors before but didn't figure out the cause. 1 week ago
README.md Add a README to start. Not much in it. 4 days ago
charset.png First build that actually works. SDL_main errors before but didn't figure out the cause. 1 week ago
dbc.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 5 days ago
dbc.hpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 5 days ago
matrix.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 5 days ago
matrix.hpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 5 days ago
meson.build First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 5 days ago
point.hpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 5 days ago
pycaster.py First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 5 days ago
raycaster.cpp Fixed the map view on the left so it shows the correct visible squares. 3 days ago

README.md

Simple Raycaster Study

This is a study project for me to learn the raycasting technique. It's an older technique that's not really used much but I'm learning game dev historically and it's definitely been used in the past (Doom).

I've been told to look into the following as well:

https://en.wikipedia.org/wiki/Gilbert%E2%80%93Johnson%E2%80%93Keerthi_distance_algorithm