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raycaster
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Exploring raycasters and possibly make a little "doom like" game based on it.
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343 Commits
1 Branch
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34 MiB
C++ 88.3%
Python 5.6%
Shell 3.4%
Meson 0.9%
GLSL 0.9%
Other 0.7%
 
 
 
 
 
 
Tag: Branch: Tree: bec8fe0a13
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raycaster/assets/shaders
History
Zed A. Shaw 1b4f55804c
The flame shader now only turns on when facing an enemy. Next is tagging enemies with specific shaders to apply at a specific time.
3 weeks ago
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flame_trash.frag The flame shader now only turns on when facing an enemy. Next is tagging enemies with specific shaders to apply at a specific time. 3 weeks ago
rayview_sprites.frag Rayview now uses the shader manager. 4 weeks ago
ui_error.frag Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually. 4 weeks ago
ui_shader.frag I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting. 4 weeks ago
ui_shape_shader.frag Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually. 4 weeks ago
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