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learn-code-the-hard-way
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raycaster
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Exploring raycasters and possibly make a little "doom like" game based on it.
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34 MiB
C++
88.1%
Python
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Meson
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GLSL
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raycaster
/
rand.cpp
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#
include
"rand.hpp"
namespace
Random
{
std
:
:
random_device
RNG
;
std
:
:
mt19937
GENERATOR
(
RNG
(
)
)
;
}
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