Exploring raycasters and possibly make a little "doom like" game based on it.
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#include "stats.hpp"
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#include <fmt/core.h>
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void Stats::dump()
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{
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fmt::println("sum: {}, sumsq: {}, n: {}, "
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"min: {}, max: {}, mean: {}, stddev: {}",
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sum, sumsq, n, min, max, mean(),
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stddev());
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}
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