Exploring raycasters and possibly make a little "doom like" game based on it.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
raycaster/sound.cpp

82 lines
2.1 KiB

#include "sound.hpp"
#include "dbc.hpp"
#include <fmt/core.h>
#include "config.hpp"
namespace sound {
static SoundManager SMGR;
static bool initialized = false;
static bool muted = false;
using namespace fmt;
using std::make_shared;
namespace fs = std::filesystem;
SoundPair& get_sound_pair(const std::string& name) {
dbc::check(initialized, "You need to call sound::init() first");
if(SMGR.sounds.contains(name)) {
// get the sound from the sound map
return SMGR.sounds.at(name);
} else {
dbc::log(fmt::format("Attempted to stop {} sound but not available.",
name));
return SMGR.sounds.at("blank");
}
}
void init() {
if(!initialized) {
Config assets("assets/config.json");
for(auto& el : assets["sounds"].items()) {
load(el.key(), el.value());
}
initialized = true;
}
}
void load(const std::string name, const std::string sound_path) {
dbc::check(fs::exists(sound_path), fmt::format("sound file {} does not exist", sound_path));
// create the buffer and keep in the buffer map
auto buffer = make_shared<sf::SoundBuffer>(sound_path);
// set it on the sound and keep in the sound map
auto sound = make_shared<sf::Sound>(*buffer);
sound->setRelativeToListener(false);
sound->setPosition({0.0f, 0.0f, 1.0f});
SMGR.sounds.try_emplace(name, buffer, sound);
}
void play(const std::string name, bool loop) {
if(muted) return;
auto& pair = get_sound_pair(name);
pair.sound->setLooping(loop);
// play it
pair.sound->play();
}
void stop(const std::string name) {
auto& pair = get_sound_pair(name);
pair.sound->stop();
}
bool playing(const std::string name) {
auto& pair = get_sound_pair(name);
auto status = pair.sound->getStatus();
return status == sf::SoundSource::Status::Playing;
}
void play_at(const std::string name, float x, float y, float z) {
auto& pair = get_sound_pair(name);
pair.sound->setPosition({x, y, z});
pair.sound->play();
}
void mute(bool setting) {
muted = setting;
}
}