Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/map_view.hpp

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391 B

#pragma once
#include "panel.hpp"
#include <ftxui/dom/canvas.hpp>
#include "levelmanager.hpp"
using ftxui::Canvas;
namespace gui {
class MapViewUI : public Panel {
public:
Canvas $canvas;
GameLevel $level;
MapViewUI(GameLevel &level);
void create_render();
void resize_canvas();
void draw_map();
void update_level(GameLevel &level);
};
}